Project Voyager, an innovative team made up entirely of UofT students, and run by a SKULE alum associated with Icarus Interstellar is developing its alpha phase of software development this week, and general development will be continuing through the year. An early version of the software will be showcased at Icarus Interstellar’s Starship Congress this September in Philadelphia.
The showcase will reveal more about this Project which surrounds the development of an interplanetary and interstellar mission planning tool. This is being built as a next generation tool for space agencies, academic institutions, and space enthusiasts the world over.
Voyager is in essence a map which will allow users to plan missions to other planets, asteroids, comets, and even other star systems. Mission planning will be beautifully intuitive, taking cues from modern video game design. Mission simulation will be at least as detailed and accurate as the best software on the market, and we aim to make it even better.
Our Mission is to accelerate the growth of the space sector by providing better tools to all levels of this industry. Through the development of novel mission planning and analysis tools we can boost the success rate of young space companies, enhance the capabilities of mature government space agencies, and enable more hands-on space science education for budding scientists and engineers all over the world. Voyager can be used for initial mission planning, detailed analysis, and potentially even as in-flight mission software for modern spacecraft.
Voyager invites younger space companies to join its mission which will benefit them from having access to accurate, flexible, and powerful mission planning software – giving them a better chance of success in the market, and enabling them to play on the industry stage much faster. It is a perfect platform to give young space organizations a boost into orbit.
Voyager is also intended for established space organisations in the private or public sectors, who can benefit not only from the above mentioned system capabilities, but the ease of integration into existing environments. Our software can provide a standardized system for mission planning, which can export data into a variety of formats. It also provides complete capabilities for documentation, reporting, and mission analysis.
Voyager has been built from the beginning to make use of a modern 3D interface, stunning visuals, and an accessible learning curve which – along with its accuracy and capabilities – makes it a powerful educational tool. The software is designed to be accessible by students from elementary, to post-graduate levels of education. Further, the accuracy of the software makes Voyager fit for academic research as well.
The development and release of the software as a whole will be very beneficial to younger students as it acts as an interactive space map – excellent for both teaching, and for hands-on learning. For high school and university students, it is a powerful physics tool, ready for use in both lecture and laboratory settings. As an educational tool, Voyager can provide an incredible tool for educators the world over.
If you are interested in trying out the software in its development stage, please join us at Icarus Interstellar’s Starship Congress this September in Philadelphia.
Zachary Fejes (article author) is Project Lead for Project Voyager. He is a recent graduate of the University of Toronto, with a Bachelors in Applied Science (Electrical Engineering). He may be reached by email at firstname.lastname@example.org or on twitter @zachfejes